F-Zero is a series of popular racing video games created by Nintendo EAD with multiple intallments developed by other companies. The first game was released in 1990 for the Super Nintendo Entertainment System (SNES). The series is well-known for high-speed racing, unique characters and settings, hard gameplay, great and original music and pushing the limits of technology to make of F-Zero one of the fasters racing games ever. As later stated, the game was inspired by Daytona USA and the Wipeout series.
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The first game released used Nintendo’s Mode 7 Scrolling, which could simulate 3D environments when combined with scaling and positioning of the layer on a scanline-by-scanline basis. These techniques were revolutionary in 1990 and this propelled the game as being of the most innovative of the year. Back then console games were restricted to static/flat backgrounds and 2D objects, so 3D was indeed something new.
One year later the game was released for the Super Farmicom’s expansion, Satellaview. It was followed up by BS F-Zero Grand Prix 2, which featured new courses. Android x86 44 iso download. Though Zero Racers (G-Zero) was planned as well for Virtual Boy, it was cancelled before the release.
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The series made the transition to 3D with F-Zero X on the Nintendo 64, after seven years of releasing games. There were 26 new vehicles, including even some from the original F-Zero. The Grand Prix mode was still available, while a “death race” mode was introduced as well. Unfortunately because of Nintendo 64’s hardware limitations the game ran at 60 frames per second with 30 cars on screen at the same time.
All the F-Zero games requires the player to beat the opponents to the finish line, but after avoiding different kinds of obstacles (land mines and slip zones). The game requires a memorization of the tracks and quick reflexes, because it’s a very fast-paced series. Whenever a lap was completed in F-Zero and F-Zero – Maximum Velocity, the player got a speed boost. After the release of F-Zero X, player may execute speed boosts if they have finished a lap, but this time it was in exchange of losing energy, so the player had to recharge with the strips around the courses to refill the energy bar, otherwise he would have exploded. Drivers were also allowed to attack each other with their cars’ bodies.
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The F-Zero games were popular releases and scored good feedbacks on the internet. F-Zero GX is still rated as the best high-speed racer game ever made by an editor from Pro-G. Shigeru Miyamoto, a well-known Japanese video game producer and designer said the expectations from the games were high, but the games failed to deliver unfortunately, stating Nintendo was disappointed with the collaborations with outside development teams.